Creative-UI/UX Design Lead-Portfolio

Graphic can be signs, like the letters of the alphabet, or from part of another system of signs, like road marking. Put together, graphic marks- the lines of drawing or dots of making or choosing marks and arranging them on a surface to convey an idea.
A sign is not a picture. Graphic images are more than descriptive illustrations of things seen or imagined. They are signs whose context gives them unique meaning, and whose positioning can lend them a new significance.
Most usually words and images are used together; either text or image may dominate, or each have its meaning determined by the other. Some of the most sophisticated examples of graphic design have relied on the precision of words to give an exact meaning to an ambiguous image.

Thursday, August 6, 2009

Master the Techniques Required to be a Successful UX Designer

The Four Pillars of UX Mastery

I recently wrote about the biggest mistake new UX designers make, and in it reflected on some of the design faux pas I made prior to discovering a more objective, user-centered approach.

Back then, when it first dawned on me that the process I was using to design websites wasn’t what many of the industry thought leaders I admired and respected would refer to as “best practice”, I sought out help. I knew I wanted to learn more about this thing called “user-centered design”, but I didn’t know where to start.

Fast forward to the present day, and I feel like I have a pretty good handle on a range of techniques, and a good understanding of when to apply them. By no means would I count myself as an expert, or suggest that I’ve mastered everything there is to know about UX design. The goal posts in this industry are constantly changing, meaning there is always something new to learn—but I certainly consider myself to be competent and experienced. But this reflection begs the question: what is required for rapid learning? And would would it take to master the techniques required to be a successful UX designer? What is the path to UX Mastery?

I’m going to posit that there are four pillars of UX Mastery. Jared Spool has written previously that he’d identified 5 skills that were common across accomplished UX designers. To complement that list here are the four pillars that I would consider crucial for UX Mastery:


Theory
There is a wealth of content out there to guide the aspiring student: books, video training, blogs, online magazines and more … there are even some universities that offer courses in Interaction Design. Add it all up and it’s an almost intimidating body of knowledge for a field that is itself considered an umbrella term for a collection of other disciplines. Getting your head around the key elements can be a struggle, but is crucial for laying a solid foundation of learning.

Hands-on Experience
The techniques required to be a good UX designer are best learned by doing. Card sorting, user testing, drawing wireframes—the more you perform these activities, the better you become at them. Real on-the-job experience, whether paid or volunteer, is always the best way to gain the confidence to apply the theory.

Tools
The tools of the UX trade, both digital and physical, are indispensable. Luckily, they’re also largely inexpensive: post it notes, whiteboard markers. Digital tools that I rely on heavily are a wireframing tool and a utility for recording user testing sessions. More sophisticated tools such as eye-trackers may be appropriate in larger projects, and online tools like Google’s Content Experiments are useful when performing A/B and multivariate tests of your website copy. Knowing which tools to use when is fundamental to a good outcome.

Mentorship
I was (and still am) very fortunate to have found a mentor. He is experienced and well-respected as a fellow UX designer, and donates his time to guide me on anything from how best to raise a sensitive topic for discussion with a client, to giving me career advice. Similarly, the support I get from online discussions and attending events such as UX Bookclub all contribute to creating a positive learning environment for myself.

If I look back over that list, it becomes clear that these are actually four pillars for learning anything that is skill-based. It also highlights the fact that any one of them on their own is not enough. These pillars may seem obvious to some, but the realisation that they were the foundation upon which I learned my craft was quite profound, so I thought I’d share.